TACKLING TOUGH DESIGN CHALLENGES TOGETHER
LET’S GENERATE ECO-INNOVATIVE CONCEPTS: EXPERIMENTING AN ECO-IDEATION TOOLBOX
METHODS FOR MODELLING AND MANAGEMENT OF ENGINEERING PROCESSES
VALIDATE THE V‐MODEL FOR NEW VDI 2206
NEW RESEARCH TOPICS IN DESIGN FOR ADDITIVE MANUFACTURE
THE CREATIVE MOMENT(S): CHARACTERISATION AND ENABLERS OF DESIGN CREATIVITY
MAPPING SUCCESS IN COLLABORATIVE ENGINEERING
EXPLORING THE FUTURE OF DRAW/SKETCH CONTEXTS IN DESIGN EDUCATION
PERCEIVED QUALITY -QUALITY IS IN THE EYE OF THE BEHOLDER
SIMPLICITY: A CHALLENGE FOR IMPROVING PRODUCTS AND THEIR APPLICATIONS
DECISION MAKING FOR INTERACTIVE PRODUCT DESIGN
Host: Design Practice SIG
- Ola Isaksson, Chalmers University, Sweden
- Oscar G. Nespoli, University of Waterloo, Canada
The workshop intends to support the goals of the Design Practice SIG, namely, to capture, study and share authentic, relevant and tough design challenges in their contexts.
A new SIG sub-theme to capture design activity in-situ (industry and practice contexts) or in-vitro (laboratory or non-practice contexts), will be investigated.
We invite you to share your most interesting design challenges with us at the Design Practice Special Interest Group (SIG) workshop. We invite challenges in all areas of design practice, including those from industry, government, healthcare, and start-up communities.
We are interested in fostering collaboration, cooperation and interdisciplinary learning by practitioners, academics and students alike, through the presentation, formulation and solving of these challenges. We are also very interested in having you share your strategies, models, techniques you used in addressing them to share with our community. We offer design challenge sponsors an opportunity to access the collective mind of our Society through this unique workshop format.
We expect that the design challenges will vary, spanning many application domains, disciplines, challenge type, scale and potential impact.
The workshop format includes:
- Design challenge presentation by each sponsor/organization
- Collaboration where academics, practitioners and students engage
- Review and summary by table representatives
- Recap by session facilitators
Please contact organisers for further information and WS enrolment: designpracticesig(at)gmail(dot)com
Host: Sustainable design SIG
- Benjamin TYL, APESA, France
- Yann Leroy, Centralesupélec, France
- Daniela C. A. Pigosso, DTU Mechanical Engineering, Denmark
- Flore VALLET, IRT SystemX, CentraleSupélec, France
A new knowledge on eco-innovation processes to support small businesses (startups and SMEs) is the objective of the ALIENNOR project that aims to the development of an eco-innovation toolkit This toolkit is based on Eco-ideation Stimulation Mechanisms (ESM) that are both didactic and accurate. The mechanisms explore systemic dimensions of Sustainable Development, poorly exploited so far but yet very promising.
A toolbox of 7 ESM has been developed and covers the whole eco-innovation space. Compared to the well-known Life Cycle Design Strategy Wheel (LiDS), the mechanisms include more than guidelines, but elemental creative processes in the spirit of the TRIZ method.
This goal of the workshop is to test the ESM approach within the Design Society community and to discuss it as an opportunity to better support companies during eco-innovation processes.
Based on this approach, the workshop is aimed at participants interested in or familiar with innovation and eco-sustainable design. It is built on an industrial case that will be challenged in groups. This workshop structure will be governed by:
- Presentation of the ESM approach, the eco-innovation toolbox and the case study
- Eco-ideation: choice of the appropriate set of ESMs according to the case study and generation of eco-innovative concepts
- Debriefing: perspectives for future development of the toolbox
Host: Modelling and Management of Engineering Processes SIG
- Kilian Gericke, University of Luxembourg, Luxembourg
- Claudia Eckert, Open University, UK
In this workshop, we will analyse which methods are used for modelling and management of engineering and innovation processes. The focus is on understanding and managing the process as a whole; rather than on methods supporting particular tasks or steps in the process. We will therefore not look at creativity techniques and other design methods.
We aim to create an overview of methods that are widely used in our community and want to exchange experiences in using them. We are particularly interested in understanding what makes the method suitable for a particular context and what are reasons that the same method might not work in a different context.
- Dr. Michael Dattner, BST eltromat International GmbH, Germany
- Prof. Dr.‐Ing. Iris Graessler, Heinz Nixdorf Institute at Paderborn University, Germany
The Core Team of VDI Guideline revision 2206 invites you to participate in this workshop and bring in your scientific expertise or industrial experience in Systems Engineering, Mechanical Engineering, Electric/Electronic Engineering, Software Development and/or Requirements Engineering. Together we will critically discuss the call for action and pursued goals of modelling mechatronic engineering and thus validate the actual revision status of the V‐Model. Exemplary enhancements of the proposed V‐Model are the representation of:
- Digital Business Models running in eco systems: enabling engineers to give impulses for new business models originating from new technologies,
- Requirements Engineering including stakeholder analysis and operation scenarios:
- Continuous model-based engineering‚
- Product architecture,
- Networked discipline specific implementation,
- Holistic view on the entire product life cycle in order to retrieve all relevant restrictions.
In preparation for this workshop, a thesis paper will be provided to registered participants. Thus, we will dive into a deep discussion right away from the start, and you will profit from new insights and solution approaches. Together, we will provide a clear orientation on how IoT‐systems will affect our cross‐disciplinary engineering work.
Host: Design for Additive Manufacturing SIG
- Kristina Shea, ETH Zurich, Switzerland,
- Yuri Borgianni, Free University of Bozen, Italy
- Anna Öhrwall Rönnbäck, LTU, Sweden
- Peter Törlind, LTU, Sweden
The workshop will explore two new research topics in DfAM: 1) design heuristics for AM that can be used in conceptual design and re-design to explore new concepts possible through AM and human acceptance of artefacts manufactured by AM, instead of traditional technologies. These two topics will be explored through active design experiments involving the workshop participants and the outcome discussed to identify future research directions. The workshop will end with a general discussion of a future PhD school in DfAM offered by the SIG.
Host: Design Creativity SIG
- Milene Gonçalves, TU Delft, Netherland
- Niccolò Becattini, Politecnico di Milano, Italy
Can we recognise the instant when one gets inspired and generates a creative idea? Does it happen in an instant, as a sudden insight, as creative literature claims? Or is it composed by a combination of semi-creative moments, which ultimately evolves into a creative idea? Can we, as researchers, be aware of these creative moments when they occur? And how are these ideas supported, shared and represented? These are some of the questions that motivate this workshop. We aim to identify and characterise the moment(s) when a creative idea occurs and discuss the role of possible shared design representations in creativity.
The research questions that guide this workshop are the following:
RQ1: What characterises the creative moment(s) prior and during ideation in teams?
RQ2: How do shared design representations support the generation of creative moments?
Keywords: Creative session; creative moment; Inspiration; Shared design representation; creative cognition in design.
This workshop differs from previous SIG workshops in how it is set up and carried out. During the workshop, part of the participants will be asked to face a design task while some others will be invited to observe and analyse their activities and their creative process. Therefore, differently from a passive workshop, participants will be divided into relatively small design teams to explore and generate ideas for a given design problem, as an actual creative workshop. Each design team will be partnered by a smaller observation team to analyse the former’s creative process, by trying to capture and identify what inspired them, what was behind those creative moments, and to what extent design representations supported ideation and creativity. Due to time limitations, we cannot expect a full analysis, but rather a discussion within the design teams and the observation teams about the critical insights they might have when looking back at their own creative process. At a later stage, with the support of recording tools (we expect to use some personal device to audio and/or video record what is going on during the workshop) and by capturing their pen and paper results, we will be able, together with each team, to elaborate a more in-depth analysis of the creative sessions.
Finally, the workshop will be concluded with a final discussion involving all the design and observation teams of their main observations and triggers for future research.
Host: Collaborative Design SIG
- Dr Ian Whitfield, University of Strathclyde, UK
- Mr Ross Brisco, University of Strathclyde, UK
Successful collaborative engineering practices have demonstrated significant benefits to industry: improving efficiency; eliminating rework due to information inconsistencies; managing complexity and automating parts of the collaborative design process. Despite these benefits, collaborative endeavours fail due to obstacles such as: sharing knowledge through ineffective communication methods; co-ordinating stakeholders with divergent objectives; managing teams with cultural and leadership differences; and configuring collaborative networks towards a long term and strategic vision. Changing innovation landscapes have the potential to radically advance collaborative practices to develop more user-centred, innovative and customised products in a timelier manner.
The Collaborative Design SIG have been working to define the characteristics of successful collaborative practices through previous workshops exploring the changing innovation landscape. These characteristics present complex challenges to conventional industrial practice and confounds the benefits gained from wide-spread implementation. These challenges could for example relate to the complexities of extending knowledge management practices beyond the boundaries of the organisation and the subsequent manipulation of this knowledge; the opera on of formal and informal collaborative networks that manages ambiguity, equivocality, and conflicting constraints; the adaptation of organisational structures to become more flexible, agile and open; and the ownership of the product development process.
This workshop will bring together collaborative design and innovation researchers with the aim of creating a coherent, integrated, and more holistic understanding and definition of collaborative engineering enablers and inhibitors. The workshop will bring together the domains of industry and academia to facilitate networking and knowledge exchange bene ng all participants.
Host: Design Education SIG
- Bryan Howell, Brigham Young University, USA
- Jan Willem Hoftijzer, TUD, Netherland
Ever since the emergence of the Industrial Design profession and field, sketching has always played an important part in practice and in design education. Sketching is the designer’s language. At the same time, the field is changing; expanding, and the design sketching discipline is expanding likewise. The design sketching discipline becomes broader since designers’ activity covers a larger share of the process, and because design projects tend to show increasingly more variation in what is designed: services, systems, experience (Sander and Stappers 2013), next to products and spaces.
We believe the role of sketching and drawing has evolved and that there is an inadequate platform to explore and collaborate with academics, researchers and practitioners in this field. We propose that a new special interest group on Design Sketching and Drawing be created to fill this need.
To deliver meaningful sketching and drawing instruction in higher education, we should be exploring existing and emerging draw/sketch contexts and contemporary research efforts to understand the evolving domain of design sketching. As well, we should be exploring how emerging technologies used to disseminate design drawing knowledge might be best utilized in this new world of design. We also suspect that the traditional written paper about drawing are not the optimal methods of peer review, collaboration or pedagogy.
In a brainstorming session with design educators across the world, the workshop participants will explore, discuss and identify content and boundaries of the potential Design Draw SIG.
- Monica Rossi, Politecnico di Milano, Italy
- Konstantinos Stylidis, Chalmers University of Technology, Sweden
- Antonia Fels, Laboratory for Machine Tools and Production Engineering WZL of RWTH Aachen
Successful products are not simply the result of developing unique features but much more often the result of a reasonable price-performance ratio from the customers’ point of view. In addition to functional and performance aspects, this ratio comprises quality as the basis for evaluation. But how can quality be conveyed? It is no longer just about reliability and error-freeness, but rather about immediate perception. High-quality materials and processing serve as substitute indicators for the concept of quality, which is difficult to grasp from the customer's point of view. Moreover, materials of a product can enable an individual to resourcefully situate the product in multiple contexts and as part of multiple practices. As the result, product will remain appropriate and will continue to generate value for a longer time.
For this purpose, problems and solutions are presented and illustrated in this workshop by practical examples and methods, including but not limited to
- Brand impact on quality perception - How does evaluation change due to the product brand?
- Sensory assessment - How do customers perceive products
- Customer-needs profiling - How do different customer needs correlate with different product attributes?
- Social Media Analysis - How to learn from and use Social Media for customer-oriented product development?
The workshop aims at increasing awareness regarding Perceived Quality for designers and practitioners. It will actively involve the audience in the process of Perceived Quality quantification as well as present showcases of various design activities along the product development process.
- S. Vajna, Otto-von-Guericke Universität Magdeburg, Germany
- J. Le-Cardinal, Industrial Engineering Laboratory, Ecole Centrale Paris
- J. Borg, Industrial & Manufacturing Engineering, Faculty of Engineering, University of Malta
- K. Paetzold, Faculty of Aerospace Engineering, Universität der Bundeswehr München
Everyone expects simplicity, whether in operating a mobile phone, using a printer or a household appliance, or handling a car or a machine tool. Unfortunately, complexity builds barriers nowadays and prevents us from understanding the full potential of a product. Thus, the goal-oriented design of simple products is more important than ever. But, what makes a product simple? And does "simple utilisation" mean simple functionality at the same time? Are easy-to-use products easy to manufacture at the same time? Which criteria create and contribute to simplicity?
When developing innovative products, three design principles claim that a product has to be "unambiguous", "simple", and "safe" (Pahl and Beitz 1977). Unambiguousness can be described consistently, safety is defined following guidelines and rules.
But requirements and conditions for simplicity don't seem to be palpable. Descriptions of the characteristics of simplicity and how to get there seem to be generally relative and speculative.
In this workshop, we would like to examine and discuss possible characteristics and properties (differentiation according to Weber (Weber 2005)) of simplicity by examining different mechatronic products. We therefore kindly invite you to participate and share your scientific and industrial experience with us.
- Sandro Wartzack, University Nuremberg Erlangen
- Julie Le Cardinal, CentraleSupélec Paris
- Camille Jean, ENSAM Paris
- Summary of the WeDecide App: Presentation of the results of the experimentation at Arts&Metiers (from the to be published article)
- Presentation of potential improvement for the App, integrating Interactive product design for decision making or decision making for interactive product design to solve complex systems: presentation and inputs from Camille Jean (from ENSAM, what should we integrate in decision making tools to design interactive products) and from Mohammad Hassennezhad (from Cambridge EDC).
- Open discussion about priority improvements of actual quantitative decision-making tools (listed by Thomas Luft, from the App stores)
- Proposition of a next workshop in France for our SIG around end of January 2019.